Blog post here.
Writer for all content in Early Access launch. Developed cast of characters and setting.
Brace Yourself Games.
Platforms: PC
Postmortem here.
Localization writer. Rewrote/edited English dialogue for various characters.
Ice-Pick Lodge.
Platforms: PC, Playstation 4, Xbox One
About the book.
Wrote short story, 'The Daring Darling,' for Riot's first published book about the world of Runeterra. Provided editing support for the book.
Riot Games.
Postmortem here.
Staff writer and editor. Wrote supplemental dialogue to each of the 16 main characters, wrote over a hundred random map events across various systems, and edited the entire game.
Dim Bulb Games.
Platforms: PC, Mac, Linux, Playstation 4, Xbox One
More about my work.
Writer/co-designer for the SPAXRIS sections of the game.
Twinbeard.
Platforms: PC, Mac, Linux
FNA, 2021.
Another awkward dinner simulator made in partnership with my husband, Brendon Chung.
FNA, 2023.
A Ludum Dare jam game made with my friends Cass Lugo, Colin Jackson, and Beau Blyth.
FNA, 2020. More about it here.
Awkward dinner simulator made in partnership with my husband, Brendon Chung.
Twine, 2013.
Writer/designer/code. A sweaty, anxious wizard negotiates a horrible promotion party thrown for him by his asshole duke brother.
Twine, 2015.
Writer/designer/code. Nonlinear sci-fi short story about clones, bad-idea unrequited love, and cool-ass exosuits.
Twine, 2015. Postmortem here.
Writer/designer. Nonlinear sci-fi short story about changing yourself to help the people you love. Some code contributed by Andi McClure.
Twine, 2016. More about it here.
Writer/designer/code. Cyclical horror story about Antonio, a highwayman who keeps getting killed by a sorcerer. Based on a rhyme my friends and I used to recite as children.