I'm an IGF-nominated writer and editor living in Los Angeles. I currently work as a narrative director at Heart Machine, contributing to all of that studio's projects. I also work as the narrative lead on Skin Deep by Blendo Games.

I've worked in many genres, ranging from comedy to gothic historical fiction and sci-fi of various hardnesses. I have published work in both games and prose fiction.

I'm always available for part-time writing, editing, and story consulting contract work. Check out my best stuff below!



Bandle Tale (2024)

Forge narrative lead. Edited narrative content.

Lazy Bear Games, published by Riot Forge.

Platforms: PC, Nintendo Switch

Song of Nunu (2023)

Forge narrative lead. Edited all narrative content.

Tequila Works, published by Riot Forge.

Platforms: PC, Playstation 5, XBox One, Nintendo Switch

Mageseeker (2023)

Forge narrative lead. Edited all narrative content. Additional writing.

Digital Sun, published by Riot Forge.

Platforms: PC, Playstation 5, XBox One, Nintendo Switch

Convergence (2023)

Forge narrative lead. Edited all narrative content.

Double Stallion, published by Riot Forge.

Platforms: PC, Playstation 5, XBox One, Nintendo Switch

Ruined King (2021)

Forge narrative lead. Edited all narrative content. Additional writing for Ruined King's main quest.

Airship Syndicate, published by Riot Forge.

Platforms: PC, Playstation 4, XBox One, Nintendo Switch

Hextech Mayhem (2021)

Forge narrative lead. Edited all dialogue.

Choice Provisions, published by Riot Forge.

Platforms: PC, Nintendo Switch

Industries of Titan (2020)

Blog post here.

Writer for all content in Early Access launch. Developed cast of characters and setting.

Brace Yourself Games.

Platforms: PC

Pathologic 2 (2019)

Postmortem here.

Localization writer. Rewrote/edited English dialogue for various characters.

Ice-Pick Lodge.

Platforms: PC, Playstation 4, Xbox One

Realms of Runeterra (2019)

About the book.

Wrote short story, 'The Daring Darling,' for Riot's first published book about the world of Runeterra. Provided editing support for the book.

Riot Games.

Where the Water Tastes Like Wine (2018)

Postmortem here.

Staff writer and editor. Wrote supplemental dialogue to each of the 16 main characters, wrote over a hundred random map events across various systems, and edited the entire game.

Dim Bulb Games.

Platforms: PC, Mac, Linux, Playstation 4, Xbox One

Glittermitten Grove / Frog Fractions 2 (2016)

More about my work.

Writer/co-designer for the SPAXRIS sections of the game.

Twinbeard.

Platforms: PC, Mac, Linux

Tango: The Adventure Game (2018)

Localization writer. Did English script rewriting/polish and comedy punch-up.

Gualicho Games.

Platforms: PC, Mac


Over the years, I've also released a lot of free games and jam/experimental projects. Here are some of my favorites.

Tall Bagel 2: Avocado Hardtack

FNA, 2021.

Another awkward dinner simulator made in partnership with my husband, Brendon Chung.

London Jerry: Freelance Mailman

FNA, 2023.

A Ludum Dare jam game made with my friends Cass Lugo, Colin Jackson, and Beau Blyth.

Tall Bagel

FNA, 2020. More about it here.

Awkward dinner simulator made in partnership with my husband, Brendon Chung.

Planetfriend

FNA, 2020.

Planet simulator made in partnership with my husband, Brendon Chung.

Swan Hill

Twine, 2013.

Writer/designer/code. A sweaty, anxious wizard negotiates a horrible promotion party thrown for him by his asshole duke brother.

Redundant

Twine, 2015.

Writer/designer/code. Nonlinear sci-fi short story about clones, bad-idea unrequited love, and cool-ass exosuits.

The Hive Abroad

Twine, 2015. Postmortem here.

Writer/designer. Nonlinear sci-fi short story about changing yourself to help the people you love. Some code contributed by Andi McClure.

The Brigand's Story

Twine, 2016. More about it here.

Writer/designer/code. Cyclical horror story about Antonio, a highwayman who keeps getting killed by a sorcerer. Based on a rhyme my friends and I used to recite as children.

Explore my full list of games here


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