Brace Yourself Games, 2020. Blog post here.Writer.
Ice-Pick Lodge, 2019. Postmortem here.Localization writer. Rewrote/edited English dialogue for various characters.
Riot Games, 2019. About the book.I wrote a short story, 'The Daring Darling,' for Riot's first published book about the world of Runeterra. I also provided editing support for the book.
Dim Bulb Games, 2018. Postmortem here.Editor / staff writer. Wrote random map events, added supplemental dialogue to each of the 16 main characters, and edited the entire game.
Twinbeard, 2016. More about my work.Writer/co-designer for the SPAXRIS sections of the game.
Gualicho Games, 2018.Localization writer. Did English script rewriting/polish and comedy punch-up.
Twine, 2013.Writer/designer/code. A sweaty, anxious wizard negotiates a horrible promotion party thrown for him by his asshole duke brother.
Twine, 2015.Writer/designer/code. Nonlinear sci-fi short story about clones, bad-idea unrequited love, and cool-ass exosuits.
Twine, 2015. Postmortem here.Writer/designer. Nonlinear sci-fi short story about changing yourself to help the people you love. Some code contributed by Andi McClure.
Twine, 2016. More about it here.Writer/designer/code. Cyclical horror story about Antonio, a highwayman who keeps getting killed by a sorcerer. Based on a rhyme my friends and I used to recite as children.
Twine, 2016. More about it here.Writer/designer/code. The demo for an unfinished sequel to Swan Hill, starring your asshole brother from the first game. It was intended to be about eight times longer than this demo; although I've finished over 2/3rds of it, I will likely never release it all.
Alexa devices, 2017.Writer/co-designer. Made with a team for Global Game Jam 2017.